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Interactive RPG Book

I had an idea to explore an Interactive D&D book that included choice by dice rolls as well as a combat mechanic so decided to look into creating the first chapter in order to teach myself more programming but also just to explore writing and reminisce about the Choose your own Adventure books from when I was young.

I was responsible for the entire project, from concept to creation including UI, story, and programming.

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In order to help navigate a branching storyline I used Unity's State Machines to visualise the flow of story, which helped creating threads and branches much easier.

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As this was just a prototype this project was finished.

Writing an entire book that branches considerably based on decisions made would certainly be a considerable undertaking, but I was happy with the result.

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