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I created this prototype as an exploration using Substance Designer to create custom textures that combine together to optimize material use. At the time, the load time of substances in Unity was too slow, so I decided to stop development on this. I was responsible for the character design, modelling, retopology, unwrapping, texturing (using substance designer nodes to combine multiple variations), rigging, basic animation (Idle), and prototype creation (programming) in Unity.
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